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Anytime a Saga gets a lore counter, it will instead get 2

Send us an email at [email protected] and well be happy to help

Some of them make sense, but they could just be a coincidence

Lifegain and lifelink of any kind becomes crucial to winning most of your games, as is a core of powerful early creatures not slow-impact Sagas or 1/1 bodies, but ones which will actually trade with potential attackers or force removal

Making 2/2 Rebels whenever equipment enter is awesome, and getting to free equip a Rebel each combat is a lot of value, too

Using waterbending as a ward cost is also just cool tech (though admittedly worse than just having ward instead)
