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At one point in my games, my Yshtola opponent ended up with 50 health, as opposed to everyone else being in the low 20s

Gravedigger In early Tempest design, we were playing around with a mechanic that had a draw trigger, that is when you drew the card it would make something happen

For 3 mana, everyone gets some variation of life and/or cards (although typically cards are better

As with my earlier request for more lands that are good lands complete with weak late game utility I would like to see more cycling lands that are comparable to basic lands as producers but with far more onerous cycling requirements

This is a very fun deck and is perfect for newer Magic the Gathering players who are just starting to play or getting back into the game after a break

Our Fun MTG Deck Ideas and Themes article is packed with inspiration
